ANIMATION is the process of creating the continuous motion

The Senior Portfolio Review is scheduled during the same term as the students Animation Thesis II class. The review begins the student’s preparation for the graduation exhibition and for transition from the academic environment to the professional world. The student’s demo/graduation show reel is critiqued by department faculty, and post graduation plans are discussed. Students who are enrolled in this review will conduct their portfolio review during their Animation Thesis II course meeting time.

 Animation is the rapid display of a sequence of static images

Victoria Montes, Animation Thesis Student, gets a letter from a past life. Literally.

Animation Thesis Proposal Review

"Roadkill Redemption" by Karl Hadrika, his 2013 Ringling College of Art and Design Computer Animation thesis film. Madeby Gallery is so proud of all Ringling students and wishes them happiness and success in everything they set their mind to. Everything is possible if you set you mind to it.

Animation Thesis Proposal Review

How about something like:

In an age of advancing technology and readily available software/hardware, the use of live performance (e.g. video reference, motion capture) has become more prominent in animators workflow. Is this a requirement to achieve such perfection that the audience has begun to expect, or does this become a mechanical process that loses the heart that we have grown to love.

Lots of topics you can discuss in there:

-Since the beginning of animation they were using video reference
-How animators have changed themselves (more technical less creative)
-How animation is taught (more software based, less on animation principles)
-Weak posing (taken straight from reference video/mocap, no pushing extremes to make more entertaining/expressive poses.
-The Uncanny Valley

Animation Thesis Proposal Review
2D Animation Thesis II

Animation Thesis Energy Learning Museum HD1080 - YouTube

Vivienne Medrano's 4th year animated Thesis film, done at SVA!
ENJOY!
This story follows the bubbly, Timber. As she uses music to unify the denizens of a woodsy owl critter world, segregated by the number of eyes they possess!

Animated in TV paint

Created at SVA 2013-2014
Awards: 2014 Dusty Award

2D Animation Thesis II

animation synthesis and blend thesis text thesis writeup pdf

His editorial assistance with the notes I wrote to accompany the animation at the conference confirmed my understanding of his view that Antarctica is shaped through interactions between minute biological forms and immense physical systems of energy (Appendix 2).

2D/3D Animation Thesis I

Sheridan animation thesis - Digital animation programs three

The subject I have chosen to investigate is an extremely broad one, which requires months of extensive research. Therefore I have decided to investigate the following sub topics: The Uncanny Valley, Character Design and Character Animation. What I am investigating is the constant question about the validity of 3d mesh objects replacing real world objects in the entertainment industry. Is it possible for the user or viewer to get emotionally involved with their chosen platform of entertainment if CGI is present? I will be using a method of practical simulation and theory research to investigate the cognitive response to animation. In chapter one, I will be looking into The Uncanny Valley and how this chart has become a bench mark for animators. I will briefly explore the games industry and its use of physics engines to simulate emotional responses and look at how the industry is moving forward and reacting with the introduction of new technical achievements in terms of processer and graphic card abilities. I will also animate a practical experiment demonstrating this. In chapter two, I will look into the building blocks of the character design process and sit down with Tony Chance, storyboard artist and illustrator (10,000BC, 2008, Road to Perdition, 2002, American Beauty, 1999) to discuss the use of the narrative and the characters’ progression throughout the storyboarding process and than reapplying that to the characters and scenes to enhance the viewer’s emotional response. I also got to read an interview from with the late Stan Winston who is known for Jurassic Park In chapter three, I will look into character animation from the use of biped, quadped and motion capture to create characters that can cause a cognitive reaction or emotional response. I will also look at how character motion systems are applied. I will follow that up in chapter four, with a look at life-like animation and mage Metrics working side by side with animators to increase the emotional response in animation and film. Finally I will write up a conclusion to review my findings and set out some sort of basic formula for creating an emotional response from polygons.